Ink Souls
Legend has it that there once lived an Artist capable of capturing the soul of those he drew on a sheet of papyrus, so that family members could preserve their love forever.
Such a gift reached the ears of the Emperor, who ordered him to possess the souls of his enemies to punish them in the afterlife forever.
As the Artist refused, the Emperor ordered him to be executed and his papyrus burned.
The Artist's last drawing was his own portrait, in the hope of freeing the rest of the souls from the Emperor's punishment.
When the fire reaches the souls, they will burn in eternity. Souls once condemned in ink will be set free with ink.
Instructions
The goal is to free the 4 souls trapped in the papyrus. To do this you must dye your weapon the color of its soul by placing yourself on the colored ink stains and attack it.
Controls
Keyboard
- A/D or Left/Right arrows-> Horizontal Movement
- Space or Z or Right Mouse -> Jump (keep it pressed to jump higher)
- Enter or X or Left Mouse -> Attack
Gamepad (Xbox controller)
- Left Joystick -> Horizontal Movement
- A -> Jump
- X -> Attack
Credits
- 2D Artist: Alma Garez
- Programming and Game Design: Miguel López
- Sound Design and V.O.: Adrian Martinez www.adrianmasound.com
- Music: Angeal
Changelog
Version 1.5
- Pink soul speed increased in order to fit with platform timing and avoid tiresome waitings.
- Soul colliders increased (sometimes you avoided them unfairly).
- Moving platform now has acceleration and deceleration (to make jumping on it easier).
- Small visual changes in fixed platforms.
- Fix: Spanish language (only texts) was disabled.
Version 1.4
- Changed the jump values so that it goes up and down faster and jump a little higher
- Player speed is now 25% faster
- Improved soul fly away effect
Version 1.3
- Added shakes on player and enemy hits
- Reduced attack back force on player
- Fix: keyboard movement kept some undesired inertia on stop
Version 1.2
- Small improvements in audio. This changes were done before jam time ends, but I didn't merge it :(
- Improved visual of platform dissapearing (just change the fade in easing curve)
- Now "emperor" is "Emperor" (uppercase) in the story texts.
- Fix: player could do wall jump
- Fix: attack effect over died souls
- Fix: pink and yellow ink didn't tint the weapon and player effects
- Fix: green soul now looks at right
Version 1.1
- Now, when you die you don't have to play the intro again
- Now, when you start a new game (on win or die) the music doesn't restart
- Small level changes (do not affect level balancing).
- Small changes to player win animation timing
- Fix: when you died the win voice over sounded instead of the lose one.
- Fix: the player flyes over the ground and sometimes had unjust deads (some colliders were adjusted).
- Fix: some texts does not match with the voice over, so small text changes has been did.
- Fix: platform fade in not working
Version 1.0
- Ludum Dare 54 version
Status | Released |
Platforms | HTML5 |
Release date | Oct 02, 2023 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | Miguel López, Alma Garez, Adrian Martinez, Angeal2227 |
Genre | Platformer |
Made with | Unity |
Tags | Ludum Dare 54, Relaxing |
Code license | GNU General Public License v3.0 (GPL) |
Average session | A few minutes |
Languages | English, Spanish; Castilian |
Inputs | Keyboard, Xbox controller |
Links | Ludum Dare 54 |
Download
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Comments
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El concepto me ha gustado mucho. El arte y la música súper bonito.
Me ha costado un poco pasar a veces de una plataforma a otra pero no imposible.
¡Buen trabajo al equipo!
Muchisimas gracias!!!
¡Gracias por jugarlo Raque! He iterado un poco el salto y el movimiento con todo el feedback que he recibido :).